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Guía + prompt · Seedance

Gracias por comentar 🙌 acá tenés el recurso.

Transformá objetos en el aire con IA.

Tirás un joystick para arriba y lo agarrás convertido en un dron. El paso a paso y el prompt para crear esta transición con solo dos frames.

Start frame: tirás el joystick de PlayStation para arriba
End frame: recibís el dron en la mano

3 pasos · 2 frames · prompt listo para copiar

Paso 01

Elegí el inicio y el final.

Grabate tirando el primer objeto. Después, desde otro ángulo, grabate recibiendo el segundo. Sacá una captura de cada momento.

Start frame: tirás el joystick de PlayStation para arriba
START FRAME · @image1El primer objeto está arriba. Joystick de PlayStation (o el objeto que quieras transformar).
End frame: recibís el dron en la mano
END FRAME · @image2Recibís el segundo objeto. Capturá el instante en que llega a tu mano; en este caso, el dron.

Pasos 02 y 03

Cargá los frames en Seedance.

Entrá a tu plataforma favorita que tenga Seedance. Subí las dos capturas y respetá este orden:

01@image1: joystick recién lanzado@image1Inicio: joystick recién lanzado.
02@image2: dron sostenido en la mano@image2Final: dron sostenido en la mano.

Después pegá el prompt de abajo en el campo de instrucciones. Está en inglés y ya está adaptado para estas dos imágenes.

El efecto: transformación en el aire + cambio de ángulo.

El prompt, listo para copiar.

Seedance · joystick a dron
Use @image1 as the exact starting frame and as the appearance reference for the controller. Use @image2 as the exact ending frame and as the appearance reference for the drone.

CRITICAL - TRANSFORM ONLY THE OBJECT:
Apply the mechanical transformation exclusively to the airborne controller and its components as they become the drone.
Preserve the person's exact facial identity, facial proportions, skin texture, hairstyle, clothing, and anatomy from the supplied frames. Allow only natural movement consistent with the action and endpoint frames. No facial morphing, face replacement, distorted hands, or extra fingers.
Preserve the room's geometry, furniture, walls, background objects, colors, and lighting. Camera movement must produce coherent perspective changes and natural parallax without bending, stretching, rearranging, or redesigning the environment. The person and room never participate in the transformation.

ACTION:
Begin exactly from @image1. The controller has just been tossed upward. The camera gently pushes toward it as it reaches the apex of its trajectory. Time slows almost to a standstill, leaving the controller suspended in mid-air.
The controller opens along its seams. Shell panels, buttons, analog sticks, circuit boards, and internal mechanisms separate outward into a compact, organized exploded view. The pieces remain suspended close together around the object's original center.
The camera smoothly orbits around the floating assembly while the separated components rotate, unfold, mechanically reshape, and reposition themselves to build the exact drone shown in @image2.
Disassembly and reassembly overlap continuously. The controller's shell panels become the drone's body panels, internal components reorganize into its central structure, and mechanical assemblies unfold into the drone's motor supports, propellers, and other structures visible in the ending frame. Its camera module assembles in the correct position. Match the exact number, placement, and design of the drone's propellers and guards where present.
Show clearly visible intermediate mechanical stages. Every component follows a controlled, coherent path and connects into the new structure. The drone must visibly emerge from the controller's separated pieces.
The final panels slide into place and lock together, completing the exact drone. Only after assembly is complete, the propellers behave as required to match @image2. Smoothly settle the camera into @image2's perspective and composition, resume normal speed, and resolve exactly into that ending frame. Match the drone's final position and its relationship to the person's hands.
Maintain plausible real-world size consistent with both endpoint frames, realistic materials, natural shadows, and consistent lighting. Keep the camera orbit smooth and controlled, returning to the required ending viewpoint.
One uninterrupted photorealistic shot. No cuts, crossfades, liquid melting, instant object replacement, violent explosions, scattered debris, duplicated objects, extra propellers, text, or graphics.

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